MEDP 299.XX Hunter College at the City University of New YorkPosts RSS Comments RSS

Archive for April 16th, 2008

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Hey everyone. We are all in process with our final project but I’m stuck on something. I am a media major and i do want to continue working with graphic design. However, I do creative writing as in poetry and songs, computer designs, drawing, fashion design, graffiti (like bubble letters), picture editing, and like visual advertising/displays (blah blah blah). Now i feel as if i shouldn’t be putting everything on there because its a lot of information. I want to have a focus but i’m not to sure what to focus on since i enjoy doing all of them. I will post up some of my work and i would really appreciate some feedback on what i should highlight and what to exclude. HELP ME PLEASE!!!

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The Design of Everyday Things

The reading really opened my mind to consider how much work is input into making something understandable for a number of users to easily use. There are a number of factors to consider when one is creating a product. You have to create a good model as a designer that can easily be used by consumers. This makes sense as being in this class has taught me to be on both ends of the spectrum of designing something. I have looked at websites I have created and found them easy to use on my own, but when I get outside input, I find that they are harder for others to understand the process of where the links are and how to view the website. Although I have been defensive about my work, when I took another look at it I realized what others said was true. Without something a little more easily understandable, one cannot really understand how to use something. Both chapters in the book have presented the issues that designers and testers go through and the enjoyable antidotes that Norman writes really drives the point through. Design is essentially a long process where you must test and test over again and really have a large audience input for effective design.

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Directed Storytelling

The Directed Storytelling system is an effective way that was somewhat used as we did the Coffee Machine system design. The users in my group would create stories that were based on our personal and collective experiences with machines and coffeeshops. This helped us to figure out a simple design that was not insulting for anyone to use but easily accessible to not complicate the matter of getting a cup of coffee.

The example of how effective this system works with the design of the blackboard online education systems was informative as I have used the system before. I am familiar with how easy blackboard was easy to use, once you got used to the system. I didn’t realize at the time how much work and input was needed for it to be easily used by students and professors. Although the system is not used as much by most of the classes I have taken over the past four years, it was effective in communicating with the professor and accessing class information. Only recently do professors maintain their own websites or use email to communicate with students.

The ending note of the article (or disclaimer) was true when it said that such a system is used when a limited budget or schedule for the design execution. As it states, “your data is only as good as your storytellers.”

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